System & Software
Krutika P. B.
Feb, 2026
“Done” Is a Temporary State
At some point, every project reaches a moment called “done”.
Then:
Bugs appear
Requirements change
Scale increases
Users behave unexpectedly
And “done” disappears.
Software is not a product.
It’s a living system.
Software exists inside:
Changing businesses
Changing users
Changing technology
Changing environments
A finished system assumes a frozen world.
The world never freezes.
Most code lives far longer after launch than before it.
Real work happens in:
Bug fixes
Refactors
Performance tuning
Security patches
Feature reshaping
Shipping is the beginning — not the end.
Teams chase “done” because:
It feels satisfying
It creates closure
It fits project plans
But software rewards continuity, not closure.
Engineering isn’t about finishing.
It’s about:
Designing for evolution
Managing entropy
Containing complexity
Allowing safe change
Good systems age gracefully.
Bad systems rot.
When teams accept software is never finished:
They refactor proactively
They avoid brittle designs
They prioritize maintainability
They plan for long-term health
This mindset prevents burnout and system collapse.
You don’t “finish” software.
You maintain a relationship with it.
The goal isn’t completion.
The goal is sustainability.